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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Fireravens - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-306acf52" type="application/json"/><link>http://fireravens.disqus.com/</link><description>None</description><atom:link href="http://fireravens.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 18 Aug 2010 23:51:38 -0000</lastBuildDate><item><title>Re: Switching to freeware</title><link>http://fireravens.com/?p=478#comment-69883163</link><description>&lt;p&gt;Freeware is free_yet_proprietary software which means the public wont have access to the (c++) engine, thats why i recommend you get involved in open source projects (so the public can give you constructive criticism on your code.)&lt;br&gt;&lt;br&gt;Also, if you decide to use c++ seriously, i recommend you use lua with it since its much lighter and easier to embed than python (its easier to embed since it was designed to)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Quick Worm</dc:creator><pubDate>Wed, 18 Aug 2010 23:51:38 -0000</pubDate></item><item><title>Re: Switching to freeware</title><link>http://fireravens.com/?p=478#comment-69248402</link><description>&lt;p&gt;Thank you for your comment, Though this will give us a chance to learn more and perhaps make T13 an even better project when we go to work on it. If you wish to add me to msn I use jerbear9213@hotmail.com&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Mon, 16 Aug 2010 23:03:19 -0000</pubDate></item><item><title>Re: Switching to freeware</title><link>http://fireravens.com/?p=478#comment-69247740</link><description>&lt;p&gt;Hmph, I looking forward to T13, it was looking pretty darn awesome.&lt;br&gt;I'd help Fireravens with some games, though I am a beginner C++ programming, I'm still learning so it would be an experience. I can also learn other langauges heh. &lt;/p&gt;

&lt;p&gt;Anyhow, hope you guys are still chugging along fine.&lt;/p&gt;

&lt;p&gt;P.S. Added you on MSN.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TickingHands</dc:creator><pubDate>Mon, 16 Aug 2010 22:58:51 -0000</pubDate></item><item><title>Re: Fireravens Update</title><link>http://fireravens.com/2010/06/21/fireravens-update/#comment-65660354</link><description>&lt;p&gt;Do you have any ingame art to show off?  All i've seen so far is concept drawings.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Sun, 01 Aug 2010 23:52:46 -0000</pubDate></item><item><title>Re: Fireravens Update</title><link>http://fireravens.com/2010/06/21/fireravens-update/#comment-60921935</link><description>&lt;p&gt;We are going to use Python with pygame.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Wed, 07 Jul 2010 08:41:45 -0000</pubDate></item><item><title>Re: Fireravens Update</title><link>http://fireravens.com/2010/06/21/fireravens-update/#comment-60886869</link><description>&lt;p&gt;since you ditched unity, what engine will you use?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dunny</dc:creator><pubDate>Wed, 07 Jul 2010 02:11:07 -0000</pubDate></item><item><title>Re: Trials of 13 dev log #3: Continued work</title><link>http://fireravens.com/2010/05/18/trials-of-13-dev-log-3-continued-work/#comment-51439075</link><description>&lt;p&gt;They aren't local, but they are pretty well known. I'll reveal things more as time progresses.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Fri, 21 May 2010 16:24:04 -0000</pubDate></item><item><title>Re: Trials of 13 dev log #3: Continued work</title><link>http://fireravens.com/2010/05/18/trials-of-13-dev-log-3-continued-work/#comment-51263688</link><description>&lt;p&gt;this other game developers, are they real life locals?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SomeGuy</dc:creator><pubDate>Thu, 20 May 2010 14:37:22 -0000</pubDate></item><item><title>Re: Trials of 13 dev log #2: Design, and Art</title><link>http://fireravens.com/2010/05/11/trials-of-13-dev-log-2-design-and-art/#comment-51131423</link><description>&lt;p&gt;wow way to go Chris! from mini figs. to this haha&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James</dc:creator><pubDate>Wed, 19 May 2010 19:46:37 -0000</pubDate></item><item><title>Re: Indie Team Reviews: Wolfire Games</title><link>http://fireravens.com/2010/05/11/indie-team-reviews-wolfire-games/#comment-49870160</link><description>&lt;p&gt;They truly are awesome. I'd just like to clear something up, the team as it is now (Aubrey, David, Jeff and John) did not create Lugaru, GL Fighters, Black Shades or Lightning's Shadow. Those games were created by David alone.&lt;/p&gt;

&lt;p&gt;It wasn't until David decided to make a sequel to Lugaru (at first called Lugaru 2, now called Overgrowth) that the team was assembled and they started working together.&lt;/p&gt;

&lt;p&gt;They truly amaze me in many many ways, it's pretty hard to understand how awesome they are at PR.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Silverfish</dc:creator><pubDate>Wed, 12 May 2010 04:25:43 -0000</pubDate></item><item><title>Re: Trials of 13 dev log #2: Design, and Art</title><link>http://fireravens.com/2010/05/11/trials-of-13-dev-log-2-design-and-art/#comment-49847739</link><description>&lt;p&gt;Cool man shapin up well&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corey</dc:creator><pubDate>Tue, 11 May 2010 23:16:06 -0000</pubDate></item><item><title>Re: Indie Team Reviews: JForce games</title><link>http://fireravens.com/2010/05/04/indie-team-reviews-jforce-games/#comment-48594198</link><description>&lt;p&gt;with subject on indie game developers, I haven't really seen them picking fights with others to gain publicity, its kinda taboo amongst them. At least from what I've seen.&lt;/p&gt;

&lt;p&gt;Of course raising a little hell is a good marketing strategy as you are more likely to be seen for that than you would from playing the nice guy.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Wed, 05 May 2010 20:40:18 -0000</pubDate></item><item><title>Re: The Humble Indie Bundle</title><link>http://fireravens.com/2010/05/04/the-humble-indie-bundle/#comment-48593829</link><description>&lt;p&gt;It was suppose to be more jokingly :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Wed, 05 May 2010 20:37:17 -0000</pubDate></item><item><title>Re: The Humble Indie Bundle</title><link>http://fireravens.com/2010/05/04/the-humble-indie-bundle/#comment-48581841</link><description>&lt;p&gt;Dude ease down on insulting your readers haha&lt;br&gt;They don't have to be heartless or insane to not buy it, they could simply not be interested in those types of  games.&lt;/p&gt;

&lt;p&gt;Other then that, I agree it's an awesome buy and anyone that is indeed into those game would be mad to not take it up.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corey</dc:creator><pubDate>Wed, 05 May 2010 19:11:58 -0000</pubDate></item><item><title>Re: Indie Team Reviews: JForce games</title><link>http://fireravens.com/2010/05/04/indie-team-reviews-jforce-games/#comment-48581627</link><description>&lt;p&gt;Many people find that hard to see as a marketing strategy? Who have you been talking too? It's not even a new marketing strategy, infact a lot of developers of games AND other products use strategies like this.&lt;/p&gt;

&lt;p&gt;Hell even celebrities use strategies like this to get more famous, "Ohhh look at me im over dosing this totally isn't a way to get more famous". JForce just adapted that too say "Ohhh look at us we are so arrogant this totally isn't a way to get more exposure".&lt;/p&gt;

&lt;p&gt;Now i'm not saying its a bad strategy, its just not the genius you were speaking of.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corey</dc:creator><pubDate>Wed, 05 May 2010 19:09:49 -0000</pubDate></item><item><title>Re: Indie Team Reviews: JForce games</title><link>http://fireravens.com/2010/05/04/indie-team-reviews-jforce-games/#comment-48453560</link><description>&lt;p&gt;Yeaaahh! But um, honestly I do have some regret over that Gyro video. Wasn't quite genius. We could've handled that much better, people got really heated over it. While there were a few people who told us it was funny and awesome, we should have changed some things with it. It was possible to keep that entertainment value, still make noise, but make it a bit less anger-inducing. But whatever, doesn't matter really. &lt;/p&gt;

&lt;p&gt;Oh and uuh, to throw a bit more fuel in the fire, I bet we were more well-known than him even before Avatar Showdown's release (can't just go by youtube subs), of course after the release there's no doubt.&lt;/p&gt;

&lt;p&gt;Just sayin.&lt;/p&gt;

&lt;p&gt;Anyway, cool write-up. Tweeted. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeremy Eden</dc:creator><pubDate>Wed, 05 May 2010 01:06:17 -0000</pubDate></item><item><title>Re: Trails of the Number 13!</title><link>http://fireravens.com/2010/03/14/trails-of-the-number-13/#comment-40655364</link><description>&lt;p&gt;I've actually been working on it for awhile, I accidently deleted some progress on it a few days ago :( but it was mainly just a prototype I had got running. BUT I have been furthering the design and will soon have some art for it to replace placeholders.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Sat, 20 Mar 2010 09:49:18 -0000</pubDate></item><item><title>Re: Trails of the Number 13!</title><link>http://fireravens.com/2010/03/14/trails-of-the-number-13/#comment-40598070</link><description>&lt;p&gt;When do you plan on starting it and what technologies do you plan to use? &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dBrute</dc:creator><pubDate>Fri, 19 Mar 2010 17:10:07 -0000</pubDate></item><item><title>Re: The dreaded game engine</title><link>http://fireravens.com/2010/02/04/the-dreaded-game-engine/#comment-33334779</link><description>&lt;p&gt;By Bearrick you are talking about me. The reason there is nothing up from this team is because the team isnt working together any longer, Me and Ian have been working with robotics and the reason C++ is annoying us is because the robot is having problems, so we haveall been drained working on it (Me, Ian, Emily, Jacob, and the mentor James)&lt;/p&gt;

&lt;p&gt;Engines are good pieces ofwork, but are hard to do, My thing wasnt about gyrovorbis engine it was about the project as a whole but many managed to change it into something about the engine. Game maker uses a scripting language which still teaches some programming knowledge, also spelunky was made with game maker and it is a vastly popular game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Tue, 09 Feb 2010 19:48:58 -0000</pubDate></item><item><title>Re: The dreaded game engine</title><link>http://fireravens.com/2010/02/04/the-dreaded-game-engine/#comment-33297762</link><description>&lt;p&gt;If engines are so great, how come one of your team members is bitching about some other team building an engine, that is even multi-platform. I'm talking about Bearrick. Seriously ever heard of inconsistency? Why don't you at least shut up for the sake of your team. I guess you could accomplish something, but you're always bsing about how bad of a blow your self esteem takes when you fail on a project, yet still I don't even see anything about a project up on your site in a prominent space. But tbh I didn't look thoroughly because it's not even worth it. As obviously you don't know shit, at least show some decency at let other people do good work without you talking trash about it. I guess it's hard to see others succeed when all you did so far was nothing than a miserable fail. You're programming for a robotics team and want to kill yourself because it's in C++? Seriously, dude, if that blows your mind don't even consider making a game in C++, you will probably die.&lt;br&gt;I am still disgusted by your last youtube vid.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Firzen</dc:creator><pubDate>Tue, 09 Feb 2010 15:03:43 -0000</pubDate></item><item><title>Re: test</title><link>http://fireravens.com/2010/01/23/test/#comment-30958176</link><description>&lt;p&gt;I totally agree with this. ;P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Silverfish</dc:creator><pubDate>Sat, 23 Jan 2010 05:45:46 -0000</pubDate></item><item><title>Re: Wolfire&amp;#8217;s post on Supporting OpenGL</title><link>http://fireravens.com/2010/01/08/wolfires-post-on-supporting-opengl/#comment-29299103</link><description>&lt;p&gt;ah i see :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mr_Clean</dc:creator><pubDate>Sun, 10 Jan 2010 15:47:06 -0000</pubDate></item><item><title>Re: Wolfire&amp;#8217;s post on Supporting OpenGL</title><link>http://fireravens.com/2010/01/08/wolfires-post-on-supporting-opengl/#comment-29299001</link><description>&lt;p&gt;pretty much all day atm, working and handeling some business and i'm getting email alerts from comments.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Sun, 10 Jan 2010 15:44:54 -0000</pubDate></item><item><title>Re: Wolfire&amp;#8217;s post on Supporting OpenGL</title><link>http://fireravens.com/2010/01/08/wolfires-post-on-supporting-opengl/#comment-29298882</link><description>&lt;p&gt;wow, that was a fast response. how often are you on?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mr_Clean</dc:creator><pubDate>Sun, 10 Jan 2010 15:41:47 -0000</pubDate></item><item><title>Re: Wolfire&amp;#8217;s post on Supporting OpenGL</title><link>http://fireravens.com/2010/01/08/wolfires-post-on-supporting-opengl/#comment-29298795</link><description>&lt;p&gt;yea I have. some good some bad, but i still have to agree that opengl is cross platform so its essenstial to peoples needs, directx will write out many Mac and Linux gamers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerrick</dc:creator><pubDate>Sun, 10 Jan 2010 15:39:32 -0000</pubDate></item></channel></rss>
